![]() The official recommendations are in my opinion not enough to have a good experience. I believe the recommendations found under their wiki are far better and more accurate. We found going above 32 GByte resulting in diminishing returns. While the editor and engine don't use 32 GByte, having the memory available > for the disk cache is a boon, especially as a programmer compiling the full engine. We have found SSDs to be the best user experience, and with the advent of the Samsung Evo series even large amounts of SSD storage have become attainable.Ĭopious amounts of RAM is the single biggest contributor to a smooth user experience. The 4930K is a great cost / CPU power trade-off for compiling the engine and running the editor. If you are considering building a powerful machine for UE4 development for around $2500, here is a spec we recommend:
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